Table of Contents
1. General
a. General Information
Event Name: Maimai Malaysia Competition 2015
Date: 12th-13th December 2015, Saturday-Sunday
Time: 11:00am - 7:00pm (may extend or end early)
Registration time: Starts at 10:30am
Location: COBAY Sdn. Bhd., 6th Floor, Berjaya Times Square
Categories: Advance (MAX Rating 5.00-10.50), Expert (MAX Rating 10.51-11.80), Master (MAX Rating 11.81-12.50), Hell (MAX Rating 12.35 and above)
Participants: At least 48 participants (12 participants per category), Maximum 96 (24 per category).
Registration Door Gift: A pack of Strawberry Flavoured Pocky + 1x 100 Plus (Orange Flavour)
Entry fee:
Advance: RM10 per person (to pay for gameplay & prizes)
Expert/Master/Hell: RM15 per person (to pay for gameplay & prizes)
b. General Rules and Reminders
1. Contestants will choose and play from song lists prepared by us.
2. During all rounds, unless otherwise specified or stated, the contestant with the HIGHEST TOTAL SCORES of all 3 (or 4) songs will advance to the next round/win the round. (NOT Achievement %)
3. Players must BRING YOUR OWN GLOVES. The organising team will not spare any backup gloves. If you forget to bring, please get it from whichever accessory shops you can find around Times Square/Bukit Bintang.
4. Players will play using admin's cards throughout the match. No request of using personal aime shall be entertained.
5. Unless otherwise specified or stated, players must set their slide and break sounds to OFF or DEFAULT ONLY throughout the match. A routine check will be done by committee members.
6. Players are free to play at any speed, brightness, screen display (combo, achievement, score or off), star rotation on/off etc. BUT NO MIRROR AND JUDGING MODE (GORI, MAJI ETC), unless otherwise specified or stated.
7. Besides preliminary rounds , players will draw lots (poker cards) to determine match pairs. 2 (or 4) people who get the same number will play together, and smaller numbers shall play first.
8. During the match, except during game play, players are advisable to step back from the machine.
9. In an occasion that two players have the same score at decisive positions, a rematch will be carried out.
10. In an occasion of technical problem in the middle of the match (mainly buttons problems and network offline), a replay game will be carried out.
11. Replay games will not be carried out without logical reasons (e.g. no aura, unsatisfied with score, made stupid mistakes, was trolling etc.)
12. Other players must not interfere contestants that are in the game. Failure to adhere to this rule will subject to disqualification.
13. Decisions of the organising team is final and will not entertain any unreasonable, illogical and proofless objections thereafter.
14. Organising team is not responsible for any complaints received from COBAY and other arcade visitors, please behave yourselves and take care of the cleanliness.
15. Please take good care of your personal belongings. Organising team and COBAY shall not hold any responsible for injuries and/or your loss of belongings.
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2. Agenda
Expected schedule for both days are as follows:
Day 1, 12th December 2015 (Saturday) | Day 2, 13th December 2015 (Sunday) | |
1000 - Setup | 1000 - Setup | |
1030 - Registration | 1030 - Registration | |
1100 - Start: intro | 1100 - Start: intro | |
1110 - Prelims: Advanve | 1120 - Top 8: Expert | |
1240 - Prelims: Expert | 1240 - Top 8: Master | |
1440 - Prelims: Master | 1400 - Top 8: Hell | |
1555 - Prelims: Hell | 1520 - Death Match Master | |
1655 - Break | 1550 - Death Match Hell | |
1700 - Top 12 Adv | 1620 - 3rd place, grand finals Expert | |
1745 - Score Tabulation | 1730 - 3rd place, grand finals Master | |
1800 - Top 4 Adv (Finals) | 1810 - 3rd place, grand finals Hell | |
1815 - Score Tabulation | 1850 - Prize Giving | |
1830 - Prize Giving | 1915 - Group Photo | |
1845 - End | 1930 - End |
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3.Categories and Format Description
a. Advance (MAX Rating 5.00-10.50)
i. Preliminary Round (4P)
1. Streaming Heart (Basic/Advance) (Level 4/7)
2. Six Trillion Years and Overnight Story (Basic/Advance) (Level 5/7)
3. Oshama Scramble (Basic/Advance) (Level 5/7)
The 12 players with the highest percentages from Prelims will advance to the next level
NOTE: MAX Rating 5.00-8.00 will play Basic and MAX Rating 8.01-10.50 will play Advance
NOTE 2: Both scores will be divided by their full marks of the difficulty and the percentage will only then be compared to decide who is the higher scorer.
ii. Top 12 [5 song lists] (3P)
Top 12 contestants will draw 1 number (between 1 to 4) which will be the group number they belong to, and each group will then draw a random song list for the round to be played in. Each group gets to play once, The first place of each group will advance to the next round.
* _____ (Advance Level 7)
* _____ (Advance Level 7)
* _____ (Advance Level 7)
iii. Top 4 (Finals) [4 song lists] (4P)
Top 4 contestants will receive 1 song list to compete in, the placing of all 4 contestants will be ranked according to their total scores: 1st, 2nd, 3rd and 4th place
* _____ (Advance Level 7)
* _____ (Advance Level 7)
* _____ (Advance Level 8)
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b. Expert (MAX Rating 10.51-11.80)
i. Preliminary Round (4P)
1. *Hello, Planet. (Expert Level 8)
2. KONNAN-jyanai! (Expert Level 8)
3. welcome to maimai!! with maimaimaa (Expert Level 8)
The 8 players with the highest total scores from Prelims will advance to the next level
ii. Top 8 [6 song lists] (2P)
Top 8 contestants will draw 1 number (from 1 to 4) which will be the pair number they belong to for this round. Each pair gets to play once, both contestants will be eliminating their opponent one on one, the winner of each pair will advance to the next round.
* _____ (Expert Level 8)
* _____ (Expert Level 8-9)
* _____ (Expert Level 8-9)
* _____ (Expert Level 8-9)
iii. Top 4 [4 song lists] (2P)
Top 4 contestants will then again draw 1 number (either 1 or 2) which will be the pair number they belong to for this round. Each pair gets to play once, both contestants will be eliminating their opponent one on one, the winner and loser of each pair will advance to the next round as grand finalists and 3rd/4th qualifiers respectively.
* _____ (Expert Level 9)
* _____ (Expert/Master Level 9)
* _____ (Expert/Master Level 10)
* _____ (Master Level 10)
iv. Finals [4 song lists] (2P)
3rd qualifier round:
Both contestants get a song list to compete against each other, winner gets 3rd place, loser gets 4th place.
Grand finale:
Both contestants get a song list to compete against each other, winner gets 1st place, loser gets 2nd place.
* _____ (Expert/Master Level 10)
* _____ (Expert Level 10/Master Level 10-11)
* _____ (Expert Level 10-10+/Master 10-11)
* _____ (Expert Level 10-10+/Master 10-11)
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c. Master (MAX Rating 11.81-12.50)
i. Preliminary Round (4P)
1. Uraomote Lovers (Expert Level 9)
2. Love you (Master Level 9)
3. Heart Beats (Genre: niconico) (Master Level 10)
The 8 players with the highest total scores from Prelims will advance to the next level
ii. Themed Song Lists (Top 8) [9 song lists] (4P)
Top 8 contestants will draw 2 numbers (from 1 to 4) they belong to for this round. Each group gets to play once, hence each of the top 8 players gets to play 2 rounds.
The numbers chosen will determine the follows: Song list, BREAK+SLIDE sound effects, opponents
* _____ (Master Level 9-11)
* _____ (Master Level 10-11)
* _____ (Master Level 10-11+)
* _____ (Master Level 10+-11+)
NOTE: ALL players must set their sound effects as follows: Answer sound SHORT/LONG, Sound effects ON, SLIDE/BREAK sound MAX.
For both rounds, each contestant will get points as follows:
First - 6 points, Second - 3 points, Third - 1 point, Fourth - 0 point
After all 4 rounds, the 4 contestants with the highest points will proceed to the next round.
NOTE 2: For instance there are ties between the fourth to sixth placers, their total divided score percentages (Total score obtained/total MAX score of songs x 100%) will be compared and determine the qualifier for next round.
iii. Death Match (Top 4) [15 songs] (2P)
Contestants will draw 2 different numbers at random for the songs to be played in this round, head-on against one of our organizing team member with the conditions of a specific mirror mode OR MAJI judge style. The winning determinant factor this round will be the nett total score difference you and the challenger (Your total score for both songs - Challenger's total score for both songs)
Compiled results during this round automatically determines whether you enter the 3rd qualifier round (3rd/4th) or the grand finals (1st/2nd)
* _____ (Master Level 10-10+/Expert Level 10+) (Mirror/Maji)
* _____ (Master Level 10+-11) (Mirror/Maji)
iv. Finals
a. 3rd Qualifier [3 song lists] (2P)
* _____ (Master Level 10-10+)* _____ (Master Level 10+-11)
* _____ (Master Level 11)
* _____ (Master Level 11+)
b. Grand Finals [6 song lists] (2P)
* _____ (Master Level 11)* _____ (Master Level 11)
* _____ (Master Level 11)
* _____ (Master/Remaster Level 11)
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d. Hell (MAX Rating 12.35 and above)
i. Preliminary Round (4P)
1. The Other self (Master Level 10+)
2. Pursuing My True Self (Master Level 11)
3. Ni SoKu Ho Kou (Master Level 10+)
The 8 players with the highest total scores from Prelims will advance to the next level
ii. Themed Song Lists (Top 8) [9 song lists] (4P)
Top 8 contestants will draw 2 numbers (from 1 to 4) they belong to for this round. Each group gets to play once, hence each of the top 8 players gets to play 2 rounds.
The numbers chosen will determine the follows: Song list, BREAK+SLIDE sound effects, opponents
* _____ (Master Level 9-11)
* _____ (Master Level 10-11)
* _____ (Master Level 10-11+)
* _____ (Master Level 10+-11)
NOTE: ALL players must set their sound effects as follows: Answer sound SHORT/LONG, Sound effects ON, SLIDE/BREAK sound MAX.
For both rounds, each contestant will get points as follows:
First - 6 points, Second - 3 points, Third - 1 point, Fourth - 0 point
After all 4 rounds, the 4 contestants with the highest points will proceed to the next round.
NOTE 2: For instance there are ties between the fourth to sixth placers, their total divided score percentages (Total score obtained/total MAX score of songs x 100%) will be compared and determine the qualifier for next round.
iii. Death Match (Top 4) [13-15 songs] (2P)
Contestants will draw 2 different numbers at random for the songs to be played in this round, head-on against one of our organizing team member with the conditions of a specific mirror mode AND MAJI judge style. The winning determinant factor this round will be the nett total score difference you and the challenger (Your total score for both songs - Challenger's total score for both songs)
Compiled results during this round automatically determines whether you enter the 3rd qualifier round (3rd/4th) or the grand finals (1st/2nd)
* _____ (Master Level 10+-11) (Mirror AND Maji)
* _____ (Master Level 11+) (Mirror AND Maji)
iv. Finals
a. 3rd Qualifier [3 song lists] (2P)
* _____ (Master/Remaster Level 11.9)* _____ (Master Level 11+ (11.9))
* _____ (Master Level 12.0-12.1)
* _____ (Master Level 12.3-12.4)
b. Grand Finals [7 song lists] (2P)
* _____ (Master Level 11.9)* _____ (Master Level 12.0-12.2)
* _____ (Master Level 12.2-12.4)
* _____ (Master Level 12.4-12.5)
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4. Prizes
Advance
Champion: RM15 worth of COBAY tokens + Trophy + Gifts
Expert
Champion: RM20 worth of COBAY tokens + Trophy + Gifts
Second Place: RM15 worth of COBAY tokens + Trophy + Gifts
Third Place: RM10 worth of COBAY tokens + Trophy + Gifts
Master
Champion: RM25 worth of COBAY tokens + Trophy + Gifts
Second Place: RM20 worth of COBAY tokens + Trophy + Gifts
Third Place: RM15 worth of COBAY tokens + Trophy + Gifts
Hell
Champion: RM50 worth of COBAY tokens + Trophy + Gifts
Second Place: RM30 worth of COBAY tokens + Trophy + Gifts
Third Place: RM20 worth of COBAY tokens + Trophy + Gifts
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