Table of Contents
Event Name: Maimai Malaysia Mini Tournament 2018
Date: 29th December 2018
Time:
11:00am - 7:00pm (may extend or end early)
Registration time: Starts at 10:00am
Location: Funscape by Cobay @ Sunway Putra, Level 4, Sunway Putra Mall
Categories: Expert (Max rating <14.00)
Registration time: Starts at 10:00am
Location: Funscape by Cobay @ Sunway Putra, Level 4, Sunway Putra Mall
Categories: Expert (Max rating <14.00)
Master (Max Rating 14.01-14.99)
Elite (Max Rating 15.00-15.79)
Hell (Max Rating >15.80)
Participants: At least 48 participants (12 participants per category), Maximum 96 (24 per category).
Registration Door Gift: A T-Shirt
Entry
fee: RM 35 (for shirt as well as prizes)
b. General Rules and
Reminders
1. Contestants will choose and play from song lists prepared by us.
2. During all rounds, unless otherwise specified or stated, the contestant with the HIGHEST TOTAL SCORES of all 3 (or 4) songs will advance to the next round/win the round. (NOT Achievement %)
3. Players must BRING YOUR OWN GLOVES. The organising team will not spare any backup gloves. If you forget to bring, please get it from whichever accessory shops you can find around Sunway Putra Mall.
4. Players will play using admin's cards throughout the match. No request of using personal Aime card shall be entertained. (Except Hell Category)
5. Unless otherwise specified or stated, players must set their slide and break sounds to OFF or DEFAULT ONLY throughout the match. A routine check will be done by committee members.
6. Players are free to play at any speed, brightness, screen display (combo, achievement, score or off), star rotation on/off etc. BUT NO JUDGING MODE (GORI, MAJI ETC), unless otherwise specified or stated.
7. Besides preliminary rounds, players will draw lots (poker cards) to determine match pairs. 2 (or 4) people who get the same number will play together, and smaller numbers shall play first. This shall not apply in tag battle in Master Category.
8. During the match, except during game play, players are advisable to step back from the machine.
9. In an occasion that two players have the same score at decisive positions, a sudden match will be carried out.
10. In an occasion of technical problem in the middle of the match (mainly buttons problems and network offline), a replay game will be carried out.
11. Replay games will not be carried out without logical reasons (e.g. no aura, unsatisfied with score, made stupid mistakes, was trolling etc.)
12. Other players must not interfere contestants that are in the game. Failure to adhere to this rule will subject to disqualification.
13. Decisions of the organising team is final and will not entertain any unreasonable, illogical and proof less objections thereafter.
14. Organising team is not responsible for any complaints received from COBAY and other arcade visitors, please behave yourselves and take care of the cleanliness.
15. Please take good care of your personal belongings. Organising team and COBAY shall not hold any responsible for injuries and/or your loss of belongings.
16. Player who using sub cards to register this tournament is strictly prohibited. The person who registered with sub cards will be disqualified without notice after investigation by admin team
17. Registration closes 11.59 p.m. on 16/12/2018 (Sunday), please register before the deadline to avoid complications.
2. Agenda
Expected schedule for both days are as follows:
29th December 2018 (Saturday)
|
1000 – Registration
|
1030 – Briefing
|
1040 – Prelims: Expert
|
1130 – Prelims: Master
|
1240 – Prelims: Elite
|
1320 – Prelims: Hell
|
1400 – Break
|
1410 – QF Expert
|
1500 – QF Master
|
1530 – QF Elite
|
1600 – QF Hell
|
1630 – SF Expert
|
1700 – SF Master
|
1730 – SF Elite
|
1800 – SF Hell
|
1830 – Break
|
1840 – 3rd Place Expert
|
1910 – 3rd Place Master
|
1940 – 3rd Place Elite
|
2010 – 3rd Place Hell
|
2040 – Finals Expert
|
2110 – Finals Master
|
2140 – Finals Elite
|
2210 – Finals Hell
|
2250 – Prize Giving
|
2310 – Photo Session and Close
|
* - Schedule subject to
change depends on number of contestants participate.
i. Preliminary Round
(4P)
1. Random Lv 9 Expert as Warm Up (will not count as score)
2. Expert Lv9+
3. Expert Lv10
4. Master Lv10
The 12 players with the highest percentages from Prelims will advance to the next level
NOTE: Both scores will be divided by their full marks of the difficulty and the percentage will only then be compared to decide who is the higher scorer.
ii. Top 12 [5 song
lists] (3P)
Top 12 contestants will draw 1 number (between 1 to 4) which will be the group number they belong to, and each group will then draw a random song list for the round to be played in. Each group gets to play once, the first place of each group will advance to the next round.
* _____ (Expert Lv10)
* _____ (Master Lv10)
* _____ (Expert Level 10+)
* _____ (Master Level 10+)
iii. Top 4 (Semi Finals)
(2P)
Top 4 contestants will receive 1 song list to compete in, top 1 in the group shall proceed to finals meanwhile another one will proceed to lower bracket (3rd place matches)
* _____ (Expert 10+)
* _____ (Expert 11)
* _____ (Master 10+)
*
_____ (Master 11)
iv.
3rd Place Match (2P) (Lower Bracket
Match)
The contestants that proceed to lower bracket match will receive 1 song list to compete in, the 3rd place will be determined according their score
* _____ (Master 10+)
* _____ (Expert 11)
* _____ (Master 11)
*
_____ (Expert/Master 11+)
v.
Grand Finals (2P) (Upper Bracket Match)
The contestants that proceed to upper bracket match will receive 1 song list to compete in, the placing will be determined according their score
* _____ (Master 10+)
* _____ (Expert 11)
* _____ (Master 11)
*
_____ (Expert/Master 11+)
Return to top
Return to top
b. Master (Max Rating 14.01-14.99)
i. Preliminary Round
(4P)
1. Random Master Lv11 as Warm Up
2. Expert/Master Lv11+
3. Master Lv11+
4. Kanbu de Tomatte Sugu Tokeru (Master Lv12)
The 8 players with the highest total scores from Prelims will advance to the next level
ii. Top 8 [2 song
lists] (4P) (Tag Battle)
Each contestant will
be assigned a team member using BALANCED MODE to perform tag battle. The total
score for each team will be calculated and the top team for each group will be
proceed to semi-final.
* _____Master Lv11+
* _____ Master Lv12
* _____ Master Lv12+
* _____ Master/Remaster Lv12+
* _____Master Lv11+
* _____ Master Lv12
* _____ Master Lv12+
* _____ Master/Remaster Lv12+
iii. Top 4 [Death Match- 1 Song] (2P)
Each contestant will be assigned an opponent to perform death
match. The contestant with higher score will proceed to final.
* _____Master Lv12/12+ - Maji/Mirror
* _____Master Lv12/12+ - Maji/Mirror
iv. 3rd Place Match (2P) (Lower Bracket
Match)
The
contestants that proceed to lower bracket match will receive 1 song list to compete
in, the 3rd place will be determined according their score
* _____ (Master 12)
* _____ (Master/Remaster 12)
* _____ (Master 12+)
* _____ (Master 12)
* _____ (Master/Remaster 12)
* _____ (Master 12+)
*
_____ (Master/Remaster 13)
v. Grand Finals (2P) (Upper Bracket Match)
The contestants that proceed to upper bracket match will receive 1 song list to compete in, the placing will be determined according their score
* _____ (Master 12)
* _____ (Master/Remaster 12)
* _____ (Master 12+)
* _____ (Master/Remaster 13)
c. Elite (MAX Rating 15.00-15.79)
i. Preliminary Round
(4P)
1. Random Master Lv12 as Warm Up
2. Master/Remaster 12
3. Master/Remaster 12+
4. Crush On You (Remaster Lv12+)
The 8 players with the highest total scores from Prelims will advance to the next level
ii. Themed Song
Lists (Quarter Finals) [4 song lists] (4P)
Top 8 contestants will draw 2 numbers (from 1 to 4) they belong to for this round. Each group gets to play once, hence each of the top 8 players gets to play 2 rounds.
The numbers chosen will determine the follows: Song list, BREAK+SLIDE sound effects, opponents. The top player in each group will proceed to semi-final.
* _____ (Master 12)
* _____ (Master 12+)
* _____ (Master/Remaster 12+)
*
_____ (Master/Remaster 13)
NOTE: ALL players must set their sound effects as follows: Answer sound SHORT/LONG, Sound effects ON, SLIDE/BREAK sound MAX.
iii. Death Match
feat. Secret Challenger (Top 4) (2P)
Contestants will draw a different number at random for the songs to be played in this round, head-on against one of our organizing team member with the conditions of a specific mirror mode OR MAJI judge style. The winning determinant factor this round will be the nett total score difference you and the challenger (Your total score for the songs - Challenger's total score for the songs)
Compiled results during this round automatically determines whether you enter the 3rd qualifier round (3rd/4th) or the grand finals (1st/2nd)
* _____ (Master Lv12+/13 - Maji / Mirror)
iv. 3rd
Place Match [3 song lists] (2P)
* _____ (Master Lv12+)
* _____ (Master/Remaster Lv12+)
* _____ (Master/Remaster Lv13)
* _____ (Master/Remaster Lv12+)
* _____ (Master/Remaster Lv13)
* _____ (Master Lv13)
v. Grand Finals [6
song lists] (2P)
*
_____ (Master Lv12+)
* _____ (Master/Remaster Lv12+)
* _____ (Master/Remaster Lv13)
* _____ (Master Lv13)
* _____ (Master/Remaster Lv12+)
* _____ (Master/Remaster Lv13)
d. Hell (MAX Rating 15.80 and above)
i. Preliminary Round
(4P)
1. Random Master Lv12+ as Warm Up
2. Invisible (Remaster Lv12+)
3. Master/Remaster Lv13
4. Master Lv13
The 8 players with the highest total scores from Prelims will advance to the next level
ii. Quarter Finals [Point Collection Method - Track Skip SSS] (4P)
Top 8 contestants will draw 2 numbers (from 1 to 4) they belong to for this round. Each group gets to play once. The numbers chosen will determine the follows: Song list, BREAK+SLIDE sound effects, opponents
* _____ (Master Lv12)
* _____ (Master/Remaster Lv12)
* _____ (Master Lv12+)
*
_____ (Master Lv13)
NOTE: ALL players must set their sound effects as follows: Answer sound SHORT/LONG, Sound effects ON, SLIDE/BREAK sound MAX.
For the rounds that played each track , each contestant will get points as follows:
First - 7 points, Second - 4 points, Third - 2 point, Fourth - 1 point
After all 4 tracks, the 4 contestants with the highest points will proceed to the next round.
NOTE 2: For instance, there are ties between the fourth to sixth placers, their total divided score percentages (Total score obtained/total MAX score of songs x 100%) will be compared and determine the qualifier for next round.
NOTE 3: Auto skipped
consider as 4th place except if all players are skipped, if all Player
are skipped, the places will be determined by the highest score.
iii. DEATH OR ALIVE feat. MR. SHAKEDOWN (Top
4) (2P)
Contestants will draw a different number at random for the songs to be played in this round, head-on against one secret player with the conditions of a specific mirror mode AND MAJI judge style. The winning determinant factor this round will be the nett total score difference you and the challenger (Your total score for the songs - Challenger's total score for the songs)
Compiled results during this round automatically determines whether you enter the 3rd qualifier round (3rd/4th) or the grand finals (1st/2nd)
* _____ (Master/Remaster Lv13 - Maji/Mirror)
NOTE:
If the contestant who defeated Mr. Shakedown will proceed away proceed to final
without calculation UNLESS all contestant has defeated Mr. Shakedown. If this
happen, the score will be determined by the highest score
NOTE 2: If the contestant who was defeated by Mr. Shakedown will straight away proceed to 3rd Place UNLESS all contestant are defeated by Mr. Shakedown. If this happen, the score will be determined by the highest score
NOTE 2: If the contestant who was defeated by Mr. Shakedown will straight away proceed to 3rd Place UNLESS all contestant are defeated by Mr. Shakedown. If this happen, the score will be determined by the highest score
iv. 3rd Place
Match [1 song list] (2P)
* _____ (Master Lv12+)
* _____ (Master Lv13)
* _____ (Master Lv13)
* _____ (Master/Remaster 13)
* _____ (Master Lv13)
* _____ (Master Lv13)
* _____ (Master/Remaster 13)
v. Grand Finals [1
song list] (2P)
* _____ (Master Lv12+)
* _____ (Master Lv13)
* _____ (Master Lv13)
* _____ (Master/Remaster 13)
* _____ (Master Lv13)
* _____ (Master Lv13)
* _____ (Master/Remaster 13)
4. Prizes
Expert
Champion: RM25 worth of COBAY tokens + Trophy + Gifts
Second Place: RM 15 worth of COBAY tokens + Gifts
Third Place: RM 10 worth of COBAY tokens + Gifts
Master
Champion: RM30 worth of COBAY tokens + Trophy + Gifts
Second Place: RM25 worth of COBAY tokens + Gifts
Third Place: RM20 worth of COBAY tokens + Gifts
Elite
Champion: RM50 worth of COBAY tokens + Trophy + Gifts
Second Place: RM30 worth of COBAY tokens + Gifts
Third Place: RM20 worth of COBAY tokens + Gifts
Hell
Champion: RM75 worth of COBAY tokens + Trophy + Gifts
Second Place: RM50 worth of COBAY tokens + Gifts
Third Place: RM30 worth of COBAY tokens + Gifts